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 Post subject: Zerg Strat help?
PostPosted: Tue Sep 16, 2008 2:42 pm 
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Hey ive been a master at terran for a while now and im trying to work up my skills in the zerg race and geez i cant relley even beat terran (Computer)
but i can beat toss. and i was wondering if anybody could give me some tips. :noemotion:

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Zerg Strat help?

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 Post subject: Re: Zerg Strat help?
PostPosted: Fri Sep 19, 2008 4:08 pm 
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like rushing tips?


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 Post subject: Re: Zerg Strat help?
PostPosted: Sat Sep 20, 2008 11:59 am 
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XxCypherxX wrote:
like rushing tips?

nah not rushing more like...
idk how to build up a good Def
i can never seem to build a good Def
and those Tanks idk how to take those out

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 Post subject: Re: Zerg Strat help?
PostPosted: Mon Sep 29, 2008 7:49 pm 
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Hey ive been a master at terran for a while now and im trying to work up my skills in the zerg race and geez i cant relley even beat terran (Computer)
but i can beat toss. and i was wondering if anybody could give me some tips.

Look at the circle : Zerg greatly "plagues" Terran, Terran can easily "nuke" the Protoss, and Protoss really "storms" the Zerg..

It's made to be, and that's what i think it's meant from Blizzard..
Only these "Pro Players" prove it otherwise - cause they don't let go that first "Race choice Advantage"

And - in order to do some balance in the game - the early stages is otherwise..
If u survive the first two attacks with the Siege (Mutas counter) and Marines (lurks counter) - you'll kick their ass later

(it's easier to counter Terran in Expansion with the Lurks no matter they have Medics)
(Original - haven't played centuries ago)
(Map's type also make the count)

Post for more tips if this doesn't help


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 Post subject: Re: Zerg Strat help?
PostPosted: Tue Sep 30, 2008 3:57 pm 
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zerg vs terran you have to lurk, guard, ultra, swarm. lings, hydras, mutas are essentially useless vs terran.

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 Post subject: Re: Zerg Strat help?
PostPosted: Wed Oct 01, 2008 2:35 am 
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usually rushing pulls the advantage to slow them down so they have to try and rebuild up and you can try to tech up right after you slowed them down, but its like what duff said, against terran you should go for lurks, and if the game goes for awhile try to go lings/ultra w/swarm as the bonus

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 Post subject: Re: Zerg Strat help?
PostPosted: Wed Oct 01, 2008 7:59 pm 
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well guys - i don't know what you're up to - but as he says - he only wants to beat a bot ( or two :)) ), not win an international championship pro-game or whatsoever..

Don't make the picture that the Hydra is useless.. Especially if the map-stage is not really an open one
( "X" type maps like The Hunters ) - he only has to "survive" the Siege - and later on - just go forward step by step with expanding your creeps towards the enemy with Spores.. ( in Original - Spores + 2 groups of Hydras + Guardians is the most effective combo against Terran )..

When they start to seem desperately to you in forcing "sneak attacks" - you should be able to make 12 Guardians + 12 Devourers + 12 Lurkers + (12 + 12) Hydras at the main base or safe occupied bases.. When you've done this - just make a group - two of lings just to focus the "first fire" and "break the ice".. All of the other army - keep it together - don't fall on "provocations" - cause the "ambush" is the Terran's strongest weapon.. Especially keep an eye of the Devourers cause they just move, chase and do no harm - you know what i mean on - that really drives me crazy..
And don't forget the Detectors - since the Expansion has a medic Blind ability - "split" the overlords in groups
( 2 should be enough )

But yes - i have much problems of defending in an open stage.. ( Haven't tried the "O" type yet )

And even - if you want to break the "repeatedly sneak attack" - use the Queen to "brooling" the Tank without "Opening" the Guardians in front..

One more thing - the real strength of the Zerg - is not in "micro" and "sneaking" tactics..
The real strength is in that they "regenerate" the army faster than the opponent - so it's a massive "macro - resource" game.. If he has the economy to "renew" the army 3 or even 4 times (and has kept the Guardians alive) - he's probably the winner already..

No Terran "bot(s)" will be able to "overrenew" him if he doesn't lose the Guardians after the "neutral - terrain" battle - just bring packs of hydras and few ultras - and they will just effectively defend the rest of the "aftermath" guardians
( and never forget to bring overlord(s) - in every decisive attack )..

So people - try the above in original - and you'll be surprised how it really works ( why should it be much otherwise in the Expansion )..


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 Post subject: Re: Zerg Strat help?
PostPosted: Tue Oct 07, 2008 6:08 pm 
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how can you not beat a computer...thats like saying you cant even beat jbinc, its a insult to youself. haha


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 Post subject: Re: Zerg Strat help?
PostPosted: Tue Oct 14, 2008 8:15 pm 
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damn son!


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 Post subject: Re: Zerg Strat help?
PostPosted: Mon Mar 15, 2010 9:09 pm 
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Mass roaches... QUeen first then gas, then roaches, pump roaches. easy


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 Post subject: Re: Zerg Strat help?
PostPosted: Wed Mar 17, 2010 5:15 pm 
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slained wrote:
Mass roaches... QUeen first then gas, then roaches, pump roaches. easy


Yeah that works for sc2 but i think the thread starter was referring to sc1.

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 Post subject: Re: Zerg Strat help?
PostPosted: Mon Mar 29, 2010 10:08 am 
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