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 Post subject: Zerg Unit: Hydralisk
PostPosted: Mon Mar 10, 2008 6:28 pm 
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Type: Medium Assault Warrior
Core Genus: Slothien
Primary Attack: Needle Spines

The peaceful herbivore herds of slothien were assimilated into the zerg Swarm to produce one of the fiercest and most diabolical of the zerg strains. The evolutionary matrix of the caterpillar-like slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly savage fashion.

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The spindly, snake-like hydralisks house hundreds of armor-piercing spines within their upper carapace plates. These spines have been specifically evolved from the defensive urticating hairs of the slothien and adapted to a new purpose. Hydralisks use powerful muscle contractions to launch the spines in volleys at enemies approaching from either the air or the ground.

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Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near. Ambushing from burrowed positions is a favored hydralisk battle tactic, with hydralisks showing a preference for waiting until an enemy has passed before emerging to attack, or boxing in a group of enemies to destroy them with a deadly crossfire.

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Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support.




Source: Starcraft2.com

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Zerg Unit: Hydralisk

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 Post subject: Re: Zerg Unit: Hydralisk
PostPosted: Tue Mar 11, 2008 12:35 am 
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hydralisk rush!!


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 Post subject: Re: Zerg Unit: Hydralisk
PostPosted: Tue Mar 18, 2008 12:43 am 
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when it burrows you can still see the unit.....i guess maybe its only for the person playing the race can see that?


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 Post subject: Re: Zerg Unit: Hydralisk
PostPosted: Mon Aug 04, 2008 7:24 am 
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I like how they didn't change the Hydralisk like at all they still look awsome :thumbsup:


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