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 Post subject: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Tue Oct 06, 2009 11:56 am 
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Roverlisks- first intoduced in the battle on Bhekar Ro duke sees in while monitering the battle names it roverlisk they shoot spines like fur in all directions and like a scout to find the weak spots- could b a thing made in packs and used as hunter killer teams or maybe like a scout to find mines, and scout and detect deffences also all units should b in the game no mater wat-in editor mostlikly instead of canceling it and not adding it -
there are more things- itll be a continuing thing-and if any1 can get this roverlisk thign to billzard plz do cuase it could be vital

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THINGS BLIZZARD MUST HAVE IN SC2

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Wed Oct 07, 2009 11:20 am 
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theres also maybe like in wc humans can tranform workers into milita scvs can pop outa the SCV and put on infantry armor - becomeing stander light infantry- was gona be in ghost but its on hold- and the bnet game posabilitys could be insaine awsome...

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Wed Oct 07, 2009 11:27 am 
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sc 2 and the expansion - the expansion - som 1 somthing- has to follow the story of mike liberty could b a bonus campaing mision or custom campaing -

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Thu Oct 08, 2009 2:58 am 
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good input, i like the concept and idea :)

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Fri Oct 09, 2009 10:19 am 
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i really wana see the roverlisk in sc2 or atleast in a beta-
any way i have a idea about- a psi distrupter maybe like ability for ghost or somthing- that disable zerg in a area make em go beserk- or when nearby overlords are killed zerg for maybe 4 seconds just stop or go beserk- kill eachother etc- and for terran u can like take out the sensors and com dishes on cc so radar go blank protoss - maybe distruping the khala - makes em scared - alone unsure wat to do

itd b good to see a protoss civi in sc 2 - is it me or is it kinda hard to imagine there society- like... how do they have children?... cuase aiurs dead so that mean they limited nubers?.. id do more but gtg to class

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Fri Oct 09, 2009 9:19 pm 
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SC2Fanatic wrote:
good input, i like the concept and idea :)


perhaps they genetically clone more units :confused2:

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Tue Oct 13, 2009 10:11 am 
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ya acually that give me d idea - maybe you can be able to manipulate dna - like terran mission with the whole merc thing- maybe zerg can like manipulate the dna of the things on the planets they take over also - som 1 try sending these ideas to blizzard i think these are good -
btw
isnt my qoute awsome.. i love that penguin

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Tue Oct 13, 2009 6:07 pm 
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yeah i think its how they were considering to create a hybrid 4th race for sc2, similar concept


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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Thu Oct 15, 2009 6:24 am 
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maybe some kinda land apc- and ability to make the sc maps like wc maps-gtg will edit/add later

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sun Oct 18, 2009 4:04 pm 
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custom skins... thats what makes wc so popular - u go on u wana play somthing cool - not normal shit - but then - o look aliens! o wait not custom skins- hey look aliens - CUSTOM SKINS!?? AWSOME - when u got custom skins ur not playing sc or wc anymore ur playing wat ever game the skins are - avp skis - ur playing avp - u have battle star skins - ur playing a kick ass bsg game.....

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Mon Oct 19, 2009 9:56 am 
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custom skins would be nice actually, maybe they will offer it in sc2

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Mon Oct 19, 2009 10:16 am 
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it seems like theres alot of things that needed in sc2 but most of em r bs thse r wat i think r needed tho - well i am named crazy cosgrove......... - but still -

i got a good revolutionary idea
----------
a pwnage online co op but not just any co op
a co op mode so
4 players
and som players- the map is all fractured and there are diffrent things each player
baiscly its a big map - where for instance player 1-3 go atk the base- wait nvm - host old - the zer g r everywhere

play 4 - keep as many zerg as u can at bay try and draw em off the base - thatd b good cuase then in bwar that mission where at the end those masive zerg fleet comes.... u can play that...........
kinda like combined assualt but ur acually changing the out come and u acually work with poeple

------
also radar jaming and using lockdown on marines
in the books quite a few time mnetioned suits in lockdown mode-rines unable to move inside the suits-traped-and also hapend to rayonr on char- that could b like a way to mc units as terrans or take out a patroll - and working with radar jaming u can make the greatest tactical move ever- jam the area - fog of war and no alerts then lock down and take em out basicly a black mini map on the area and fuzzy screen in that jamed area and less response time-then u jam certain points take the posts down and then hit em arty n the ass and rush front- u gota use ur avangages to make stagagy and even 30 men can kill 100 with the right strat and right units thats a good game when it not about how many guns but how many brain cells

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Wed Oct 21, 2009 8:51 am 
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also i play wc games becuase of - if u wc u understnad - u can pick up weapons and etc - so sc needs lvls and item slots - i no they said they wouldnt but wc is awsome and u can do good shit on it but it old - and sc will take people away - sc u have a new awsome game thats beter than wc thatd b awsome

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Fri Nov 06, 2009 11:20 am 
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a feture where u can search for games - not the exact name - like u serch for game with a name like somthing so if there is 50 games of keri demise
and they dif name like - keri demise - KFFG kergan dimise etc u should search for it - and b - shit gota go !!!!

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Fri Nov 20, 2009 11:20 am 
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coorinated assaults - you playing capaing or a 2v2 game or somthing with a freind - u should b able to open up a big stratigict layout of the map and send guys to do automated things like recon - will search map and reveal it by scouting it - 5 man teams 3 vulture 2 rines - 3 teams- (example) and u get them - u order them to recon- and they explore and wont engage etc -
or have diffrent teams do things- able to select all of 1 unit type or all units while in the stratigict thing- and arange them into fire teams - lets say u got 40 marines u select them all u go to where the tobar is- the move commands at the botom of screen and all thoses things- minimap - unit imiages etc- that entire botom will b changed (assoon as u enter the statigic thing- but when u highlight - it changes options to orinize teams - the total units per team - wat type and howmany per team - and etc
then above minimap after u exit the statagy thing the names of the fireteams and some info will pop up in small boxes - like in wc3 - boxes the size of the heros box at the top left of screen
- for example echo - then pic of a marine or the leteter
so itd be

ECHO
M x 10
F x 4
MD x 2
GHST x 1
and u plot a course etc - can dig trenches set up ambushes- u could play the entire game from that view sending teams - and things that take pros and years of practice and skill- like a solid patroll patern can b done b 20 or less men - u can plot the patroll course and spot any gaps and then use auto fix - select the men for partrolls - plot the course and they will just automaticly make a perfect patroll -srry took so long-
basicly a - ill call it a - command view - plot the exact courses teams and units would make - easy micro managing- able to see wat the average # of resources u go through and how many resources come in every minute or so - how much you need to if you wana keep up with ur # of minerals used like - u get 500 per minute - u use probally 700 every minute - itll show how much u need to keep up - before you start diping into your reserves-
and that gives me idea- a place- buildig- like tresury- keep all da loot- where you store ur minerals - upgrading it lets say u have put 5000 into upgrading it or wat ever- the ammount u sink in the more u get bak if u run out of resources- ability increase it by killing or wat ever- so if u got 100 men - there dun in with aa- only way to take enemy out is dships - no mater wat u do ur gona loose men- but if u got no mineral left- hapends to me alot- i got a small army left after a assualt no minerals on map - ai has stoped doing stuff- and i got nothing- thatd give u a boost to make stuff etc-

any way
u can set multiple and easy to see - hot keyd squads and fire teams maybe the size of 2x2 square on the screen is a squad or wat ever- hers exacly how it would look

______ECHO_____
lplatoon 1 18
FT1: m x 5 fbt x 3 md x 2 gst x 1 l
l ft2: wrthx 3 gx2 svsl (sience veisl-) x 1 l
l platoon 2 -total men 20 l
l m x 5 SGT(SEIGE TANK) x 10 l
l__md x 5 ___________l


exept itd fit in box- gtg again class - second platoon optional - u can set all that etc

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Thu Jan 21, 2010 11:14 am 
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set stats and abilitatys so that you can take down a heavily armed and forified base with 2-5 dropships and extreamly good tactics
diversions, etc

also maybe units set to able to free roam- can go about tasks, patrolling, checking out siteings of enemys,

so u gota team of marines they just siting around- click on free roam or watever u wana call it

they go about following other marines
so set free roam- and tag the marines to units going atking moving to enemy postions etc or atking moving -
so at barracks
options like- set all units produced to - and set the unts to there tasks b4 they made so that u can do other thigns..

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Thu Jan 21, 2010 8:32 pm 
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Everything you guys are saying, I'm certain it can be done in the editor. Creating custom unit skins and the like is definitely a great probability. Just go by what Blizzard says.
"Can the editor.."
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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Wed Mar 10, 2010 11:55 am 
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you been conquerd BTCH

rIGHT now i am all the reCenT poST AHah

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sat Mar 13, 2010 4:27 am 
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I believe what they really needed was a new race, like the xel'naga(sort of creators of zerg/proptoss) thier base would be a huge mothership that just expanded in place of barracks and the such. All thier units would be quite expensive but very powerful. Iknow they went exinct or whatever but story lines are easy and this would have been a great addition to SC2


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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sat Mar 13, 2010 9:31 am 
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Krack wrote:
I believe what they really needed was a new race, like the xel'naga(sort of creators of zerg/proptoss) thier base would be a huge mothership that just expanded in place of barracks and the such. All thier units would be quite expensive but very powerful. Iknow they went exinct or whatever but story lines are easy and this would have been a great addition to SC2


Or just add a brand new race and claim that the xel'naga created them but they were hidden or in hibernation or something. Maybe some kind of water world race with suits/ships full of water.

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sat Mar 13, 2010 7:41 pm 
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Inferno wrote:

Or just add a brand new race and claim that the xel'naga created them but they were hidden or in hibernation or something. Maybe some kind of water world race with suits/ships full of water.


That would be interesting, squirt guns that shoot acid? im down hehe


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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sat Mar 13, 2010 8:41 pm 
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Or some borg/cyborg race... Or some kinda shapshifter race, or a telepathic race or all of the above :-D

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sun Mar 14, 2010 4:05 pm 
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Inferno wrote:
Krack wrote:
I believe what they really needed was a new race, like the xel'naga(sort of creators of zerg/proptoss) thier base would be a huge mothership that just expanded in place of barracks and the such. All thier units would be quite expensive but very powerful. Iknow they went exinct or whatever but story lines are easy and this would have been a great addition to SC2


Or just add a brand new race and claim that the xel'naga created them but they were hidden or in hibernation or something. Maybe some kind of water world race with suits/ships full of water.


AGH a new race would shake things up too much. Too many years of scv's, probes and drones, i don't think people want some... murlocs or whatever in sc2.

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sun Mar 14, 2010 4:12 pm 
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wasakakaa wrote:
i don't think people want some... murlocs or whatever in sc2.


I totally LOLed in RL when I read this. Murlocs, would be funny as hell.

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 Post subject: Re: THINGS BLIZZARD MUST HAVE IN SC2
PostPosted: Sun Mar 14, 2010 6:59 pm 
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Lol calm down there, stop posting on your own for more points, just edit the original with updates.


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