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 Post subject: Reaper unit
PostPosted: Tue Sep 11, 2007 9:08 pm 
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Trains From: Barracks
Armament: P-45 Scythe Gauss Pistols, D-8 Charges
Role: Raider



Reapers most hardened terran criminals, taken from the most dangerous and violent prisons. Potential marines who prove too intractable even after resocialization are instead sent to the "Icehouse" in the Torus system, where reapers are trained.
Reaper troopers are chemically altered to make them even more aggressive before being subjected to weeks of brutal training in close-quarters combat and the use of their jet packs. A reaper who survives two years of duty is granted a full pardon and freed, his debt to society fully paid. In five years of service, the Reaper Corps has yet to have a single trooper survive more than six months.

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In combat, reapers attack with dual gauss pistols, the rapid-fire signature weapon of their "strike fast, strike hard" credo. For tougher targets, reapers are often equipped with the dangerously unstable deuterium-eight demolition device, or D-8 charges, as they are commonly known. These can be thrown a short distance and will detonate after an equally short delay. Using D-8 charges is an acquired skill that few troopers live long enough to master.
Reapers are lightly armored and unsuited to head-on firefights. The key to their success lies in their personal jet packs. These packs grant reapers a high degree of mobility, including the ability to scramble up or down cliffs and jump across rivers, crevasses, and other obstacles. Reaper combat techniques emphasize hit-and-run raiding, preferably against enemy structures and workers, so that reapers can inflict maximum damage and then retreat before the enemy can muster a response.
Perhaps unsurprisingly reapers are also enthusiastic users of stimpacks. The dangerous cocktail of combat enhancement chemicals suits their high-speed tactics perfectly, and the long-term side effects are scarcely likely to prove an issue.




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Reaper unit

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 Post subject: Re: Reaper unit
PostPosted: Wed Sep 26, 2007 4:00 pm 
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bad asses


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 Post subject: Re: Reaper unit
PostPosted: Thu Sep 27, 2007 6:10 am 
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so is this basically the replacement of goliaths or would vikings be the replacements?


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 Post subject: Re: Reaper unit
PostPosted: Thu Sep 27, 2007 8:12 am 
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good question- i would guess that the viking would be the replacement for the goliath- just because it is a Mech warrior and that it has two rappid fire machine guns mounted on the side- i dont even think Reapers are built from the barracks- or .....they might be. i thought i read that they were built through a different structure.


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 Post subject: Re: Reaper unit
PostPosted: Fri Sep 28, 2007 9:01 pm 
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actually if you read the original thread, it trains from the barracks :thumbsup:

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 Post subject: Re: Reaper unit
PostPosted: Mon Oct 01, 2007 7:03 am 
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haha. nice eye Fanatic. makin me feel like a douche bag!


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 Post subject: Re: Reaper unit
PostPosted: Sat Sep 13, 2008 10:59 am 
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Ramco wrote:
haha. nice eye Fanatic. makin me feel like a douche bag!

hahahahahahahahahahahahahahahahahahahahaahhahahahahaha


i think it replaces the firebat

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 Post subject: Re: Reaper unit
PostPosted: Sat Sep 20, 2008 1:48 pm 
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i have to disagree. i believe a different unit is replacing the firebat. and im still not certain where the reapers are trained from.


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 Post subject: Re: Reaper unit
PostPosted: Sat Sep 20, 2008 2:00 pm 
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Ramco wrote:
i have to disagree. i believe a different unit is replacing the firebat. and im still not certain where the reapers are trained from.

:twitch: what?
NO NO NO NO NO!!!!!!!
THEY ARE! :twisted:

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 Post subject: Re: Reaper unit
PostPosted: Sat Sep 20, 2008 2:01 pm 
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i am positive. i saw it someplace. no lie.


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 Post subject: Re: Reaper unit
PostPosted: Sat Sep 20, 2008 2:02 pm 
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do you have a link or something?

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 Post subject: Re: Reaper unit
PostPosted: Mon Sep 22, 2008 2:10 am 
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im looking for it.


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 Post subject: Re: Reaper unit
PostPosted: Mon Sep 22, 2008 1:50 pm 
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you better ramco
you better be....

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 Post subject: Re: Reaper unit
PostPosted: Thu Sep 25, 2008 3:20 pm 
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nah- im just waiting for the site to come up with the link. im positive that the reapers are not replacing the firebats. soooooo have fun proving yourself right.


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 Post subject: Re: Reaper unit
PostPosted: Thu Sep 25, 2008 4:18 pm 
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Ramco wrote:
nah- im just waiting for the site to come up with the link. im positive that the reapers are not replacing the firebats. soooooo have fun proving yourself right.

ramco ramco ramco :bowdown: you win

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 Post subject: Re: Reaper unit
PostPosted: Sun Oct 05, 2008 3:26 pm 
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of course i do.


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 Post subject: Re: Reaper unit
PostPosted: Sat Mar 13, 2010 3:02 pm 
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Reapers are pretty cool, though, they're fragile. I rarely see people use them on Youtube, especially since they got nurfed.


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 Post subject: Re: Reaper unit
PostPosted: Sat Mar 13, 2010 7:20 pm 
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Very versitile reaction/backdoor force. You dont see them used beacause the great players arent on youtube :) Attack them at the front with marines/whatever and jump up to the back of thier base with some reapers with stim packs researched and watch those workers die.


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 Post subject: Re: Reaper unit
PostPosted: Sun Mar 14, 2010 4:25 pm 
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Reapers are a pain in the ass to deal with early game, only counter is early flying units or fast units to follow them around like speedlings or something of the sort. They're good for moving around the map and killing expansions and such.

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