Q:Can I have your babies and your replays?
A: Certainly, here is a link
http://sea.battle.net/sc2/en/forum/topic/488355501. ZvT
#Please note zerg units regenerate health at APPROXIMTAELY ~1hp/3.5 seconds
A zergling takes 9 hits to kill a marine with no upgrades.
A zergling takes 11 hits to kill a marine with combat shield
A zergling takes 12 hits to kill a marine with +1 armor
A zerglign takes 14 hits to kill a marine with combat shields and +1 armor
- If given the choice, researching +1 armor is more favorable for Marine vs Zergling than combat shields in terms of survivability.
A zergling normally takes 9 hits to kill a marine
A zergling with +1 weapons kills a marine in 8 hits
A zergling normally can take 6-7 shots from a single marine before dying (remember zerglings regenerate health)
A zergling with +1 armor can take 8 shots from a single marine
A zergling can take 5-6 shots from a marine with +1 weapons
- Infantry weapons only slightly increases marine effectiveness vs Zergling (they still take a similar amount of attacks to kill)
A roach with no upgrades can take 8 shots from a marauder before dying (5-7 damage overkill)
A roach with +1 armor can take 9 shots from a marauder before dying (15-17 damage overkill)
A roach with no upgrades can tank 30-31 shots from marines (including regeneration, 29 IF the roach did not regenerate ie 30 marines attacked it at once)
A roach with +1 armor upgrades can tank 37-38 shots from marines
A roach with no upgrades can tank 25 shots from marines with +1 weapons
A roach can tank 3 seige tank blasts before dying (2 damage overkill)
A roach with +1 armor can tank 4 seige tank blasts before dying (47 damage overkill)
- Carapace makes a huge difference against infantry and seige tanks.
A roach takes 3 hits to kill a marine (3 damage overkill)
A marine with +2 armor upgrades will take 4 roach hits to kill
A marine with combat shields will take 4 roach hits to kill
A marine with combat shields and +3 armor will take 5 roach hits to kill
Fun fact: A burrowed roach with tunneling claws regenerates life faster than a stim-packed marine can deal damage to it.
A roach with +0/+1 weapons takes 4 hits to kill a marine with combat shield
A roach with with +2 weapons can kill a marine with combat shields in 3 hits
A roach takes 9 hits to kill a marauder (10 damage overkill)
A roach with +1 weapons kills a marauder in 8 hits (11 damage overkill)
- In roach vs infantry combat, weapon upgrades provide only a small combat bonus.
Most of the time it is better to get carapace.
It takes 5 mutalisks to instantly kill an SCV
It takes 6 mutalisks to intsantly kill an SCV with +1 armor
It still takes 5 mutalisks to instantly kill an SCV even with +1 weapons on mutalisk
- Weapon upgrades on mutalisks provide little gain in terms of worker harassment
A thor has 400 hp and 1 base armor
It takes 100 Zergling hits to kill a thor (so if you have 10 zerglings, it will take 10 hits per zergling)
A thor with +1 armor means it will take 134 zergling hits (34% increase in survivability)
A thor with +2 armor means it will take 200 zergling hits (100% increase in survivability)
Zerglings with +1 weapons can take down a thor in 80 hits
Zerglings with +2 weapons can take down a thor in 67 hits
- As you can see, armor upgrades help thors alot more if you are against zerglings.
Vikings take 7 shots to take down a mutalisk
Vikings with +1 weapons take 6 shots to take down a mutalisk
A single mutalisk takes 14 hits to kill a viking (less if the viking gets hit by bouncing glaives)
A mutalisk with +1 weapons can kill a viking in 13 hits
1.1:
Zerglings with +1 carapace can survive a seige mode blast with 1 hp remaining
Hydralisks can take 3 seige mode blasts
Seige tanks with +2 vehicle weapons kill hydralisks in 2 seige mode blasts