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 Post subject: Implementation of lurkers.
PostPosted: Sun Mar 14, 2010 8:05 pm 
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Do you want to see lurkers implemented into SC2? Or do you feel zerg gameplay is balanced enough already?

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Implementation of lurkers.

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 Post subject: Re: Implementation of lurkers.
PostPosted: Mon Mar 15, 2010 9:04 pm 
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right now roaches are used sooo much.. I really wish they had lurkers instead of roaches and hydras, relatively close to each other, every zvz is all about roach battles


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 Post subject: Re: Implementation of lurkers.
PostPosted: Tue Mar 16, 2010 6:57 am 
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Im sure they will atleast be in teh single player, but would be fun to see them in multi.


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 Post subject: Re: Implementation of lurkers.
PostPosted: Tue Mar 16, 2010 7:20 am 
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roaches are used so much because zerg doesn't have so many combat units, just 9 compared to protoss and terran who have 12 combat units.

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 Post subject: Re: Implementation of lurkers.
PostPosted: Sun Nov 14, 2010 12:18 pm 
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All anyone does is either spam Roaches and hydras. It's a good combo like Ling/muta, but Zerg just doesn't have the same amount of units as the others. (stated above) If they got Lurkers and another AA unit (PLEASE SCOURGES >D) it'd be more fair.

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 Post subject: Re: Implementation of lurkers.
PostPosted: Sat Dec 25, 2010 1:34 pm 
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The last patch really helped Zerg out quite a bit tbh, they don't really need much more now. Once people learn how to play them properly, they'll become one of the best races I think.

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