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 Post subject: Zerg information Finally Released
PostPosted: Sun Mar 09, 2008 10:21 pm 
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The most anticipated race has finally be revealed, a good amount of units have been shown, however this will still need to be confirmed by Blizzard. For now check out some of the screenshots that have been released, with video clips and a Q&A!

Screenshots:

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Community Screenshots:

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Zerg Gameplay:



Cinematics Trailer:




Units that have been shown:

Overlord
- Works like the original and now has an attack.

Queen
- The queen is a vastly different unit. She has the powerful ability to control Zerg base defense. The queen can create special structures and extend creep. It has the ability to create toxic creep. And it can make buildings regenerate faster. Can only have 1 queen.

Roach
- The roach is a very fast moving unit that recovers health quickly. Can be killed with concentrated fire.

Zergling
- Zerglings winxs seem to have been made smaller and appear to have smaller bodies. Their functionality as expendable swarming units and their ability to morph into Banelings remains.

Hydralisk
- The hydralisk remains the ideal Zerg shock trooper that is able to attack ground and air with their potent needle spines. Additional abilities cannot be confirmed thus far. There are unconfirmed rumors of a melee attack.

Lurker
- Lurkers are visible while burrowed and it seems they have the ability to move underground when burrowed.

Mutalisk
- The mutalisk remains a swift Zerg flier that is armed with glave wurms to hit multiple targets. We cannot confirm which Zerg fliers, if any, evolve from the mutalisk although it is likely at least one does.

Baneling
- The Baneling is still a suicidal rolling bomb that evolves from a zergling; it is well-suited to destroying clumps of enemy units. Thus far, they function identically to the Banelings seen in the original WWI StarCraft II demonstration trailer.

Infester
- The infestor replaces the defiler. It can cast Dark Swarm, Disease and Infestation. It can move underground when burrowed.

Corrupter
- The corruptor attacks air units. Instead of destroying them, it "corrupts" them. It can cause a large group of units to fight each other, quickly turning the tide of the battle.

Swarm Guardian
- The swarm gaurdian is much like the original guardian, but it can now also create broodlings.

Ultralisk
- Zerg tanker unit. It can burrow and attack multiple targets.

Infested Terran

Q&A:

Q: How far in development is SC2? And how much of it will be included in the final version?
A: Nothing's for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can't say for sure when SC2 will be released.

Q: I heard there were immense changes to Battle.net. What are these changes?
A: Unfortunately we can't give away too much on this right now. I can only tell you it's going along well. Expect great changes!

Q: There's no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a... roach. People called Paladins from WoW Roaches so is that the reason?
A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.

Q: How many Starcraft 1 developers are involved in SC2 right now? I heard some developers of C&C were brought over and therefore was not a real sequel to SC1.
A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We've worked hard to make this a fun game and tried to satisfy picky players on multiplayer.

Q: How is the balancing process going?
A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.

Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?
A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.

Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.

Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.

Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.

Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population?
A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.

Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.

Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?
A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.

Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
A: Us developers don't focus too much upon strengths and weaknesses. That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.

Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.

Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SC2?
A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn't seem like the right time to talk about leagues or tournaments just yet.

More Zerg information: zerg-unleashed-unit-renders-screenshots-and-more-t630.html

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Zerg information Finally Released

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 Post subject: Re: Zerg information Finally Released
PostPosted: Mon Mar 10, 2008 12:43 am 
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finally!!!


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 Post subject: Re: Zerg information Finally Released
PostPosted: Mon Mar 10, 2008 2:30 am 
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In Poland it said: zajebiste ! xd [cool, wunderbar]

but little chaos


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 Post subject: Re: Zerg information Finally Released
PostPosted: Tue Mar 18, 2008 12:42 am 
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i see muta/ling combo is still a popular strat for sc2


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