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 Post subject: Zealot Unit
PostPosted: Wed Sep 26, 2007 8:46 pm 
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For over a thousand years the Templar caste of the protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.

The formidable physique of a zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a zealot is far more than the technology they bear. Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.

All protoss have some psionic power. Zealots focus their powers exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements, striking with deadly accuracy and dodging attacks by inches.

Some zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.
In recent times the zerg invasion of the protoss homeworld of Aiur forced its evacuation to the distant dark templar world of Shakuras. The Templar caste as a whole, and the zealots in particular, seethe with shame at this dishonor. Many and loud are the voices raised demanding a return to Aiur, cradle of the protoss civilization. The zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.


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Source: Starcraft 2 Official Site

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 Post subject: Re: Zealot Unit
PostPosted: Wed Sep 26, 2007 9:00 pm 
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damn zealots are space ninjas.


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 Post subject: Re: Zealot Unit
PostPosted: Mon Feb 25, 2008 4:13 pm 
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Ramco wrote:
damn zealots are space ninjas.

Nahh, they're not. They added the charge because if Marines were upgraded a lot the zealots would be able to at least damage them.


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 Post subject: Re: Zealot Unit
PostPosted: Sat Sep 13, 2008 11:13 am 
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Ramco wrote:
damn zealots are space ninjas.

yep
:bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :thumbsup:

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 Post subject: Re: Zealot Unit
PostPosted: Tue Sep 16, 2008 7:44 am 
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zealots are definitley space ninjas, they were kick ass in the first and will continue to kick more ass in the 2nd


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 Post subject: Re: Zealot Unit
PostPosted: Fri Oct 10, 2008 1:34 pm 
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that why im hoping the firebats come in for the terrans


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 Post subject: Re: Zealot Unit
PostPosted: Thu Mar 26, 2009 8:02 am 
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Ramco wrote:
that why im hoping the firebats come in for the terrans


Firebats used to kill zealots easily in numbers, but now that thats out of the way... :kekegay:

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 Post subject: Re: Zealot Unit
PostPosted: Mon Aug 31, 2009 5:18 am 
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Firebats are gone :x
Marauders have replaced them, but firebats are in the campaign :)


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