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 Post subject: Developer Chat on Twitter – 3/12 - Part 1
PostPosted: Fri Mar 12, 2010 9:49 pm 
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The first StarCraft II Developer Chat on Twitter has concluded. For the full transcript of questions and answers, see the link below.

Battle.net - English Forums -> #BlizzChat Developer Chat on Twitter - 3/12

Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!

A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.

Q. Are you guys still working on the Map Editor; and if so, what features are you planning to incorporate into the final piece?

A. Yes. We're still working on the Map Editor and currently working on the publishing system. We intend to release an early version of the editor during the beta so the map-making community can get a head start creating their own maps. This is going to be a stretch for us to pull off, but our hope is to get it out before the end of April.

Q. Do you really use beers to balance units? And do you really use that rubber gun to make a decision??

A. I'm drunk now!

Seriously the Jace Hall show was fun to do, but we take our jobs pretty seriously when it comes to the actual work. =)


Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

Q. Do you feel that the High Templar and Colossus fill the same role in the protoss army?

A. The Colossus and the High Templar both attack small units with a powerful attack, but there are some key differences. The High Templar is effective against ground and air but is also very vulnerable to certain types of counter-attacks (snipe and EMP for example). The Colossus can take a ton more damage but is very vulnerable to air-to-air attacks. Since the protoss have to make some more hard choices about how to tech than some of the other races, we feel that having splash in several places is important for the race.

Q. Playing StarCraft II before beta and playing StarCraft II today do you think balance between races is better?

A. The race balance has improved greatly since before BlizzCon of last year and has continued to improve during the beta. Though really we don't even know yet how good the balance really is since the community has been playing for such a short time. =)

We are currently looking at the protoss vs. protoss matchup as well as terrans. Terrans are losing a little too frequently in almost every match up and the protoss vs protoss game is currently a little stale with a few strategies dominating both the early and the end game.


Q. In the campaign mode, will players who do not have much experience with Real-Time-Strategy games have a chance to play a tutorial?

A. Definitely. We have a more integrated tutorial experience than any of our previous games. There is a hands on tutorial and new video tutorials that allows you to reference game play information in case you've forgotten basic controls as you start playing the campaign itself.

Q. Is logging in to Battle.net version 2.0 mandatory even for Single-Player Games?

A. Yes. StarCraft II does require an online connection and you must login the first time you play. We are in the middle of adding an "Offline" feature which allows you to play the Campaign offline if you, for example, are traveling and want to play on a laptop. Playing while connected allows your progress in the campaign to be saved online to your account. This means if you switch to a different computer to play you can pick up from where you were.

Q. Will there be an achievement or something similar that labels a player who has participated in the beta?

A. There are no plans to have a "beta" achievement. But I love the idea. =)

Q. What is your overall opinion about the beta right now? Have you already achieved what you were looking for?

A. The beta has been a great success so far. We're extremely happy with the information we've been getting back from the community and are reacting each week to all the information we're seeing. We definitely have NOT achieved our final goals and are continuing to work on balance, stability, our patching process, and more. We intend to release a patch next week that helps with readability of the zerg on creep, protoss team color with regards to Warp In, and other issues raised by the community.

Beyond that we have plans to release a major content patch in approximately mid-April that will add in a few example achievements, improved Voice Chat, and a whole lot more. We're definitely reading and listening to the feedback from our community and will continue to do so until the beta ends.


Part 1 2 3 4 5

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Developer Chat on Twitter – 3/12 - Part 1

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 Post subject: Re: Developer Chat on Twitter – 3/12 - Part 1
PostPosted: Fri Mar 12, 2010 11:48 pm 
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good post, thanks for posting this up!

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 Post subject: Re: Developer Chat on Twitter – 3/12 - Part 1
PostPosted: Sat Mar 13, 2010 9:17 am 
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SC2Fanatic wrote:
good post, thanks for posting this up!


No problem. Took me a while, but there is lots of good info in there!

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Aldaris: Who is this human, Tassadar?
Jim Raynor: The name's Jim Raynor, pal. And I won't be talked down to by anybody. Not even a Protoss.
Aldaris: Amusing...


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